QG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWluLXdpZHRoOiA3ODJweCkgeyAudGItZmllbGRzLWFuZC10ZXh0W2RhdGEtdG9vbHNldC1ibG9ja3MtZmllbGRzLWFuZC10ZXh0PSI2ZjM2NzhiYjAyN2U4ODU3ODdhMDM3ZmFhMjAzZTEyMSJdIHsgZGlzcGxheTogbm9uZTsgfSB9IC50Yi1maWVsZHMtYW5kLXRleHRbZGF0YS10b29sc2V0LWJsb2Nrcy1maWVsZHMtYW5kLXRleHQ9IjZmMzY3OGJiMDI3ZTg4NTc4N2EwMzdmYWEyMDNlMTIxIl0geyAgfSBAbWVkaWEgb25seSBzY3JlZW4gYW5kIChtaW4td2lkdGg6IDYwMHB4KSBhbmQgKG1heC13aWR0aDogNzgxcHgpIHsgLnRiLWZpZWxkcy1hbmQtdGV4dFtkYXRhLXRvb2xzZXQtYmxvY2tzLWZpZWxkcy1hbmQtdGV4dD0iNjJkMjgyZWUwMjVlNzI5NzA2ZTQ0OTdiOWE3NzU2MDQiXSB7IGRpc3BsYXk6IG5vbmU7IH0gfSBAbWVkaWEgb25seSBzY3JlZW4gYW5kIChtYXgtd2lkdGg6IDc4MXB4KSB7IC50Yi1maWVsZHMtYW5kLXRleHRbZGF0YS10b29sc2V0LWJsb2Nrcy1maWVsZHMtYW5kLXRleHQ9IjYyZDI4MmVlMDI1ZTcyOTcwNmU0NDk3YjlhNzc1NjA0Il0geyAgfSAgfSBAbWVkaWEgb25seSBzY3JlZW4gYW5kIChtYXgtd2lkdGg6IDU5OXB4KSB7IC50Yi1maWVsZHMtYW5kLXRleHRbZGF0YS10b29sc2V0LWJsb2Nrcy1maWVsZHMtYW5kLXRleHQ9IjYyZDI4MmVlMDI1ZTcyOTcwNmU0NDk3YjlhNzc1NjA0Il0geyBkaXNwbGF5OiBub25lOyB9ICB9IA==
When we look at surface texture data from a measurement system, we have to consider whether the features we are seeing are real, or whether they might be noise or bad pixels.
In this 60-Second Surface Analysis video we show how you can zoom in on a feature in OmniSurf3D software to see just how many actual measurement points we have for a feature. It’s a very useful tool, and a great sanity check.